Controls the property
settings for the Noise procedural map.
List of Options
The
following options are displayed.
- Type
-
Creates random perturbation
of a surface based on the interaction of two colors.
- Regular. Generates
plain noise. Basically the same as fractal noise with levels setting
at 1. When the noise type is set to Regular, the Levels spinner
is inactive (because Regular is not a fractal function).
- Fractal. Generates
noise using a fractal algorithm. The Levels option sets the number
of iterations for fractal noise.
- Turbulence. Generates
fractal noise with an absolute value function applied to it to make fault
lines. Note that the noise amount must be greater than 0 to see
any effects of turbulence.
- Size
-
Sets the scale of the
noise function. Smaller values give smaller chunks of noise.
- Color 1
-
Provides the option of
selecting a color for one of the components.
Click the color box to
display the Select
Color dialog box.
- Color 2
-
Provides the option of
selecting a color for the component.
Click the color box to
display the Select
Color dialog box.
- Low Threshold
-
Specifies the low noise
threshold. Range = 0 to 1; Default = 0.
- High Threshold
-
Specifies the high noise
threshold. Range = 0 to 1; Default = 1.
- Levels
-
Determines how much fractal
energy is used for the Fractal and Turbulence noise functions. You can
set the exact amount of turbulence you want and also animate the
number of fractal levels. Default = 3.
- Phase
-
Controls the appearance
of the noise. Use this option to vary the appearances of different objects
that use the noise map.
- UVW Offset
-
Moves the starting point
of the map along the UVW axes.
- UVW Tiling
-
Adjusts the tiling of
the map along the UVW axes.